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Charged creeper
Charged creeper









charged creeper

With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper. Their countdown timers are the same as normal creepers, both in terms of range and time. In Bedrock Edition, a charged creeper can be summoned by: /summon creeper ~ ~ ~ minecraft:become_charged In Java Edition, a charged creeper can be summoned with the following command: /summon creeper ~ ~ ~ Charged creepers are distinguished from normal creepers by their blue aura surrounding them. The lightning can be created in any way, including naturally, with the / summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion.Ī charged creeper has a significantly increased explosion power.Ī charged creeper is created only when lightning strikes within four blocks of a normal creeper. Comparison between a charged creeper's (left) and a normal creeper's (right). Two creepers' explosion damage radius in the dirt. When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌ Melee Attack If a creeper is attacked by any other mob, the creeper moves toward the mob that attacked it and explodes. When attacked by a goat, or poisoned by a pufferfish, a creeper does not retaliate. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. However, they are still attacked by withers, snow golems, vindicators named "Johnny", wardens and goats. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.Ĭreepers are not targeted by tamed wolves, iron golems or zoglins. The detection range of creepers is reduced by 50% when the player is wearing a creeper head.‌ Ĭreepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Using a flint and steel or fire charge‌ on a creeper forces an explosion. Creepers begin the 1.5-second countdown before falling, so an explosion occurs sooner after landing with higher falls.Ĭreepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.Ī creeper jumps down to a player if it can survive the fall. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves.

charged creeper

Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. The hissing sound plays in its entirety regardless of whether the explosion happens or not. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. Normal creeper explosions have a power of 3.Ī creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. The distance with the player at which a creeper cancels its explosion is greater at higher difficulties. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds, destroying blocks in the area as well as significantly damaging the player. They do not attack any other mob without provocation by being attacked first. 1 creeper head, if killed by a charged creeper.Ĭreepers chase any player within a 16-block radius.1 music disc at random (excluding Pigstep, otherside, and 5), if killed by a skeleton or stray.The maximum amount is increased by one per level of Looting, for a maximum of 5 with Looting III. 5 experience points, if killed by the player or a tamed wolf.











Charged creeper